Gamification

Apr 10, 2014

12 Reasons to Use Games for Learning

The value of a game-like experiences used for learning is becomingJumbled Cube hand puzzle more evident with benefits such as improved: performance; decision making; leadership skills. Games can be designed to help lead the player into discovering skills and solutions without giving the player the answers. In addition, getting a great game experience doesn’t have to be hard. Players gain a sense of accomplishment each time they finish a level, which does not seem much like “training.” Employees clearly benefit from the knowledge and skills they can learn in their employer’s courses. Games can make training more enjoyable. Because they are interactive, games can keep the interest of the players throughout...

The value of a game-like experiences used for learning is becomingJumbled Cube hand puzzle more evident with benefits such as improved: performance;...

Dec 20, 2013

The Gamification of Learning and Instruction Fieldbook

Welcome to the next stop on the blog tour! I’ve enjoyed reading Karl Kapp’s books so much over the years and I’m...

Welcome to the next stop on the blog tour! I’ve enjoyed reading Karl Kapp’s books so much over the years and I’m...

Apr 20, 2012

The Chocofication of Learning

or “Why Games Won’t Cure the Common Cold, but They Will Solve a Lot of Other Problems” Welcome to the next stop...

or “Why Games Won’t Cure the Common Cold, but They Will Solve a Lot of Other Problems” Welcome to the next stop...

Aug 23, 2010

How Games Improve Performance, Part 2: Why Are Games Effective?

Do you want your learners to collaborate? To demonstrate leadership skills? To drive towards a goal? To evaluate and analyze situations before committing...

Do you want your learners to collaborate? To demonstrate leadership skills? To drive towards a goal? To evaluate and analyze situations before committing...

Aug 3, 2010

How Games Improve Performance, Part 1: An Introduction

I first started talking to businesses about using games to improve performance way back in 1985. Back then, I was working mostly...

I first started talking to businesses about using games to improve performance way back in 1985. Back then, I was working mostly...

Nov 2, 2009

Learning from Game Developers

by Dave Darrow For the longest time, we’ve had to avoid using the “g-word” when describing things like business simulation and virtual...

by Dave Darrow For the longest time, we’ve had to avoid using the “g-word” when describing things like business simulation and virtual...